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Found this which could be interesting /pkS951EcPq- MotherFrunker #FSDBetaCanada ?? August 26, 2021Ī few month ago Tesla posted a job application for a software engineer with Godot knowledge. They are using GDot engine for all animations.
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Keeping up with the Godot on the big leagues theme we have going on, Tesla is using Godot for the animations of their android app:.Hopefully a little earlier than this one and with some extra content. And even if I can't find that patch, the games will be out on September 7 anyway.Īlso, this week was supposed to be Gotm.io's issue, so that one is coming next Friday. I'm gonna keep asking around for the files of the games to check them if I can. HjPfQzpH7p- Juan Linietsky August 27, 2021 I also want to, again, be clear that while I am very happy to learn that, even if Sonic Colors Ultimate is published and the fact it uses Godot is entirely confirmed, I do not belive Godot 3 can be used for something like this without massive modification. Read the following thread for a more informed opinion But even so, this still proves that you can make top tier games with the engine. To work on a game of the size of Sonic Colors: Ultimate, Godot would need to be most likely heavily modified, and chances are that custom version will never see the light of day (although I'm not familiar with Sega's history with opensource contributions).
That would be the best case scenario, I presume.
Hopefully, development money for the engine, if this gets enough attention. This was a question raised both on Twitter and Reddit, but, as user points out Do keep in mind that art station screenshot, godot uses GDSL, so shaders wont be copy paste to other render engines, so if he were ok only using godot for quick prototyping of a shader I doubt we would see it there. What if it was just an artist working on shaders on Godot before porting them to whatever engine they used for the development? This lines up with a LinkedIn profile of a Blind Squirrel Games developer which mentions an open-source engine. One of the examples features interface element of open-source engine Godot, possibly meaning this is the engine the game is now built on. This is what the Sonic Fandom wiki has to say about it: On 28 May, 3D artist Brian Connelly, who worked on shaders and VFX, shared his work on ArtStation. I don't know why am I explaining this to a group of Godot developers, but there you have it. That perspective text on the top left corner is a Godot option for 3D games that let you select the perspective you want to use while working on your game PerspectiveĪn artist who worked on the games posted this image on an Artstation page now deleted: haven't been able to find the files (I'm really bad at this) but there are a couple of other images doing the rounds.
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He said, when asked about the confirmation: "Seems afaik somebody managed to get a patch for the game from Nintendo servers, and found all sorts of Godot related data, although pointing towards a heavily modified engine." 5CIeGQJYK3- Juan Linietsky August 26, 2021 So it seems the first major game made in Godot is now confirmed. Godot being the engine behind Sonic Colors: Ultimate was something I heard a few months ago when it made the rounds on Reddit and Twitter, but I completely forgot about it until yesterday, when (Juan Linietsky) posted this on Twitter: